Enum Class Layer
- All Implemented Interfaces:
Serializable, Comparable<Layer>, Constable
One of the four layers a stage draws, from back to front, after its backdrop.
Every layer holds sprites, in Scratch's order within the layer (goToFrontLayer()
means the front of the sprite's own layer), and a canvas for pen strokes and stamps, created
when a pen or stamp first uses it. Sprites, texts and pens are in MAIN unless they are
moved with setLayer; a pen draws onto the canvas of its own layer, which for a sprite's
pen is BACKGROUND, behind the sprites, as in Scratch.
this.setLayer(Layer.FOREGROUND);
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Methods inherited from class Enum
compareTo, describeConstable, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
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Enum Constant Details
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BACKGROUND
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MAIN
Where sprites are unless they are moved. -
FOREGROUND
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UI
In front of everything and unaffected by the camera: buttons, scores, menus. Drawn at the window's resolution, so it stays sharp. Colour sensing andisTouchingSpritebetween the world and the UI ignore it.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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