Sprite::addTimer()
Adds a new timer.
Examples
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import org.openpatch.scratch.*;
public class SpriteAddTimer {
public SpriteAddTimer() {
Stage myStage = new Stage(600, 240);
Sprite zeta = new Sprite("green", "assets/zeta_green_badge.png");
zeta.addCostume("yellow", "assets/zeta_yellow_badge.png");
zeta.addTimer("costumeChange");
myStage.add(zeta);
while (myStage.getTimer().forMillis(3000)) {
if (zeta.getTimer("costumeChange").everyMillis(500)) {
zeta.nextCostume();
}
}
myStage.exit();
}
public static void main(String[] args) {
new SpriteAddTimer();
}
}
Syntax
Java
.addTimer(name)
Scratch
add timer (name)
Parameters
Name | Data Type | Description |
---|---|---|
name | String | The name of the timer |
Return
void