Sprite::getTimer()
Returns the default timer or a timer with the given name. For more information about timer see the documentation for the Timer class.
Examples

import org.openpatch.scratch.Sprite;
import org.openpatch.scratch.Stage;
public class SpriteTimer {
public SpriteTimer() {
Stage myStage = new Stage(600, 240);
Sprite timeMe = new Sprite("zeta", "assets/zeta_green_badge.png");
timeMe.addCostume("gamma", "assets/gamma_purple_badge.png");
timeMe.addTimer("identityChange");
myStage.add(timeMe);
while (myStage.getTimer().forMillis(6000)) {
if (timeMe.getTimer("identityChange").everyMillis(1000)) {
timeMe.nextCostume();
}
}
myStage.exit();
}
public static void main(String[] args) {
new SpriteTimer();
}
}
Syntax
Java
.getTimer()
.getTimer(name)
Scratch
(time [name v])
Parameters
Name | Data Type | Description |
---|---|---|
name | String | The name of the timer |
Return
Timer