AnimatedSprite::isAnimationPlayed()
Returns true if the animation is fully played. This only works, when the animation is played once.
Examples
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import org.openpatch.scratch.extensions.animation.AnimatedSprite;
public class MySprite extends AnimatedSprite {
public MySprite() {
this.addAnimation("idle", "assets/bee_idle.png", 6, 36, 34);
}
public void run() {
this.playAnimation("idle", true);
if (this.isAnimationPlayed()) {
this.say("Animation is played");
} else {
this.say("Animation is not played");
}
}
}
import org.openpatch.scratch.Stage;
public class MyStage extends Stage {
public MyStage() {
this.add(new MySprite());
}
}
import org.openpatch.scratch.Stage;
import org.openpatch.scratch.Window;
public class MyWindow extends Window {
public MyWindow() {
Stage myStage = new MyStage();
this.setStage(myStage);
// Wait for 5 seconds
while (myStage.getTimer().forMillis(5000))
;
this.exit();
}
public static void main(String[] args) {
new MyWindow();
}
}
Syntax
Java
.isAnimationPlayed()
Scratch
Return
boolean