Stage::whenIReceive(message)
Diese Methode wird aufgerufen, wenn ein Broadcast empfangen wird.
Beispiele
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import org.openpatch.scratch.*;
public class SpriteBroadcast {
public SpriteBroadcast() {
Stage myStage = new ReceiveStage();
myStage.add(new BroadcastSprite());
myStage.add(new ReceiveSprite());
while (myStage.getTimer().forMillis(3000)) {}
myStage.exit();
}
public static void main(String[] args) {
new SpriteBroadcast();
}
}
class ReceiveStage extends Stage {
public ReceiveStage() {
super(600, 240);
}
public void whenIReceive(String message) {
if (message.equals("change-custome")) {
this.changeColor(50);
}
}
}
class BroadcastSprite extends Sprite {
public BroadcastSprite() {
this.addCostume("zeta", "assets/zeta_green_badge.png");
this.addCostume("gamma", "assets/gamma_purple_badge.png");
}
public void whenClicked() {
this.broadcast("change-custome");
this.nextCostume();
}
}
class ReceiveSprite extends Sprite {
public ReceiveSprite() {
this.addCostume("zeta", "assets/zeta_green_badge.png");
this.addCostume("gamma", "assets/gamma_purple_badge.png");
this.changeX(50);
}
@Override
public void whenIReceive(String message) {
if ("change-custome".equals(message)) {
this.nextCostume();
this.say("Got it!");
}
}
}
Syntax
Java
void whenIReceive(message)
Scratch
when I receive [message v]
Parameter
Name | Datentyp | Beschreibung |
---|---|---|
message | String | Die Nachricht des Broadcasts. |
Rückgabe
void