Scratch for Java

Sprite::addCostume()

Add one of the costumes that ship with Scratch for Java to the sprite. The costume gets the same name as the built-in sprite. If a costume with that name already exists do nothing.

Example usage:

this.addCostume("bunny1_jump");

Examples

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Syntax

Java

.addCostume(name)
.addCostume(name, imagePath)
.addCostume(name, spriteSheetPath, x, y, width, height)

Parameters

Name Data Type Description
name String the name of a built-in sprite, for example "bunny1_jump". Add the sheet in front of the name, for example "platformer/grass", if the same name exists on several sheets.
imagePath String a image path, or the name of a built-in sprite such as "bunny1_jump"
spriteSheetPath String The path to the sprite sheet image file.
x int The x-coordinate of the top-left corner of the costume in the sprite sheet.
y int The y-coordinate of the top-left corner of the costume in the sprite sheet.
width int The width of the costume in the sprite sheet.
height int The height of the costume in the sprite sheet.

Return

void

addCostume()

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