Sprite::addCostumes()
Adds all tiles from a spritesheet as costumes. The costumes will be name by the prefix and the index in the spritesheet. For example if the prefix is "tile" and the spritesheet contains 4 tiles, the costumes will be named "tile0", "tile1", "tile2", and "tile3".
Syntax
Java
.addCostumes(prefix, spriteSheet, tileWidth, tileHeight)
Parameters
| Name | Data Type | Description |
|---|---|---|
| prefix | String | a prefix for all generated costumes |
| spriteSheet | String | a path to a sprite sheet |
| tileWidth | int | the width of a single tile |
| tileHeight | int | the height of a single tile |
Return
void
