Sprite::glide()
Slides the sprite to a place over the given time, instead of jumping there.
Unlike Scratch this does not hold up the sprite: run() keeps being called
while the sprite is on its way. Use isGliding() to tell whether it
has arrived.
Syntax
Java
.glide(seconds, x, y)
Scratch
glide (seconds) secs to x: (x) y: (y)
Parameters
| Name | Data Type | Description |
|---|---|---|
| seconds | double | how long the trip should take |
| x | double | where to end up |
| y | double | where to end up |
Return
void