Transition()
How one stage gives way to the next in window.transitionToStage(\u2026). A transition is a
small shader that mixes the old stage's picture (from) and the new one's (to)
by progress, from 0 to 1; the built-in ones cover the usual cases, and
fromShader(String) makes one of your own:
void main() {
color = mix(texture(from, uv), texture(to, uv), progress);
}
During a transition the old stage stands still, the new stage's run() starts once the
transition is over, and input is ignored.
Static Fields
| Name | Type | Description |
|---|---|---|
FADE |
Transition | Fades the old stage to black, then the new one in. |
CROSSFADE |
Transition | Blends the old stage into the new one. |
SLIDE_LEFT |
Transition | The new stage pushes the old one out to the left. |
SLIDE_RIGHT |
Transition | The new stage pushes the old one out to the right. |
SLIDE_UP |
Transition | The new stage pushes the old one out upwards. |
SLIDE_DOWN |
Transition | The new stage pushes the old one out downwards. |