GamepadListener()
What a stage or sprite is told about the controllers, at the same point of the tick as key
events (before run()): a button going down or up on any player's controller, and a
controller appearing in a player's slot. Like keys, events reach listener objects even while
the game is paused. A button that goes down and up between two ticks is not reported; ask
Gamepad in run() for the state that stays.
public class Player extends Sprite implements GamepadListener {
public void run() {
this.changePosition(Gamepad.getStick(GamepadStick.LEFT).multiply(5));
}
public void whenGamepadButtonPressed(GamepadButton button) {
if (button == GamepadButton.A) {
this.jump();
}
}
}
Examples
File /src/examples/java/reference//GamepadExample.java is missing.