Pixels
The colours of everything a stage has drawn, one number per pixel.
Reached through stage.getPixels():
int[] colours = this.getPixels().main();
These layers live on the graphics card, and reading them back is both slow and
only possible while the stage is drawing. Asking from somewhere else - a
sprite's run(), say - gives an empty array. Treat this as a low-level
hook for drawing tricks rather than as a way to sense colours: a Scratch-style
"touching colour" check would have to read the whole screen back every frame,
which is far too slow for the machines this library is meant to run on.